Introduction to Game Development: Build Your First 2D Engine

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Course Description

Step into the exciting world of game development with this beginner-friendly course that covers the fundamentals of building games from scratch. Learn essential concepts like vector math, physics-based collision detection, and game engine architecture. By integrating SDL and OpenGL, you’ll gain hands-on experience in 2D engine development, giving you a strong foundation to create your own games.

Course Curriculum:

Module 1: Fundamentals of Game Development

  • What is Game Development?
  • Overview of Game Development Tools and Frameworks
  • Setting up Your Development Environment

Module 2: Vector Math for Game Developers

  • Introduction to Vectors and Their Applications
  • Dot Product and Cross Product in Game Physics
  • Vector Transformations and Rotations
  • Practical Applications of Vector Math in Games

Module 3: Physics-Based Collision Detection

  • Basics of Game Physics
  • Collision Detection Techniques
    • Axis-Aligned Bounding Boxes (AABB)
    • Circle and Line Collision
  • Resolving Collisions and Adding Realistic Physics

Module 4: Entity Component System (ECS)

  • Understanding ECS and Its Role in Game Design
  • Creating Entities, Components, and Systems
  • Managing Game State with ECS

Module 5: Basics of Game Engine Architecture

  • Key Components of a Game Engine
  • Game Loops and Rendering Pipelines
  • Input Handling and Resource Management

Module 6: SDL and OpenGL Integration

  • Introduction to SDL: Simple DirectMedia Layer
  • Setting up SDL for Game Development
  • Basics of OpenGL for Graphics Rendering
  • Integrating SDL and OpenGL for 2D Game Graphics

Module 7: 2D Engine Development

  • Designing the Core Structure of a 2D Game Engine
  • Building a Rendering System
  • Implementing Physics and Collision in Your Engine
  • Adding Sound and Input Support

Module 8: Capstone Project

  • Develop a Fully Functional 2D Game Using Your Engine
  • Create Game Elements like Characters, Obstacles, and Environments
  • Optimize and Debug Your Game for a Seamless Experience

Course Features:

  • Beginner-Friendly: Designed for those new to game development.
  • Hands-On Projects: Build and test your own game engine.
  • Interactive Content: Step-by-step lessons with real-world examples.
  • Flexible Learning: Learn at your own pace with lifetime access.

Enroll now and take the first step toward becoming a game developer!

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What Will You Learn?

  • Understand the mathematical principles behind game mechanics.
  • Implement physics-based collision detection in games.
  • Learn the Entity Component System (ECS) for efficient game design.
  • Explore the architecture of game engines and how they function.
  • Integrate SDL and OpenGL to create dynamic game environments.
  • Develop a 2D game engine from scratch.

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